Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].
A poster for teachers to display and discuss when helping students to develop a project.
A worksheet for students to label the key components of a laptop workstation.
A worksheet for students to label the key components of a desktop computer workstation.
A worksheet for students to label the key components of a tablet workstation.
Three posters highlighting the key components of a desktop, laptop or table workstation.
A 6 page workbook that explores the role of technology in community occupations, both past and present.
A poster for teachers to display and discuss when helping students to develop a project.
A match-up activity linking technologies and technological devices with the function they perform.
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
An activity for students to complete when learning how to read and write in code.
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
A worksheet for students to use when learning about the total numeric value of a bit code.
Use these binary coding cards to demonstrate how to ‘switch’ a ‘digit’ on or off.
An activity for students to complete when learning how to read and write in code.
A worksheet to assist students in creating their own binary codes.
A set of 15 design challenge tasks for students.
Your students' task is to develop their own plan for a garden.
Challenge students to design and make a maths board game.
This Technology unit has been designed to investigate the role that technology plays in occupations within the community. Additionally, it introduces and explores the concept of sustainability.
An assessment task in which students will demonstrate an understanding of occupations and sustainability in technologies.
A 60 minute lesson in which students will investiagate why occupations within the community need to be sustainable.
A 60 minute lesson in which students will develop an understanding of key vocabulary commonly used in relation to sustainability.
A 60 minute lesson in which students will examine the ways in which technology can both help and hinder our lives.
A 60 minute lesson in which students will identify the positive ways in which technology can change lives.
A 60 minute lesson in which students will explore how technology has been used within occupations throughout history.
A 60 minute lesson in which students will explore how technological devices are used within occupations in the community.
A 60 minute lesson in which students will identify and explore the need for technology within occupations in the community.
A 60 minute lesson in which students will explore and define the terms 'technology' and 'occupations'.