Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].
A stimulus poster which includes a menu for a Mexican style restaurant.
A project where students can explore different dietary requirements and the types of food that cater for them.
A set of 12 orb robot task cards for students, suitable for middle and upper years.
A set of 20 STEM challenge cards for students, suitable for the middle year levels.
A STEM challenge suitable for students in the early years.
A Science and Technology book cover to use on your students' workbooks.
A Science and Technology book cover to use on your students' workbooks.
A Design and Technology book cover to use on your students' workbooks.
A Design and Technology book cover to use on your students' workbooks.
A Digital Technologies book cover to use on your students' workbooks.
A Digital Technologies book cover to use on your students' workbooks.
A Technology book cover to use on your students' workbooks.
A Technology book cover to use on your students' workbooks.
A cut and paste sorting worksheet for use when learning about raw and manufactured products.
鼓励学生的头脑风暴表consider all possible devices that can be networked with a laptop, a computer and a tablet.
A set of definition word wall cards to display in your classroom when learning about technology and technologies.
A four-page assessment task covering occupations and sustainability in technology.
A worksheet that allows students to research sustainability factors in a variety of occupations.
A worksheet exploring the negative impacts of technology in the community.
A worksheet exploring the positive impacts of technology in the community.
A worksheet that explores the vocabulary of sustainability.
A worksheet exploring the positive and negative impacts of technology in the community.
A research task exploring how people in various occupations need technology to perform their job successfully.
A match-up game linking occupations and the technologies required to successfully perform the job.
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
A set of 53 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
A poster showing the definition and an example of an input and an output.