Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in programs; work with variables and various forms of input and output; use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs; understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration; use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content; select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information; use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
A stimulus poster which includes a menu for a Mexican style restaurant.
一个项目,学生可以探索不同的死亡tary requirements and the types of food that cater for them.
A set of 12 orb robot task cards for students, suitable for middle and upper years.
A match-up activity for students to use when exploring data.
A match-up activity for students to use when exploring data.
A match-up activity for students to use when exploring data.
A cyber safety poster to help the students understand correct online behaviour.
A cyber safety poster to help the students understand correct online behaviour.
A cyber safety poster to help the students understand correct online behaviour.
A set of 15 coding flashcards on individual A4 pages with four instruction and activity cards to accompany them.
A poster showing the definition and an example of binary codes.
A Computers book cover to use on your students' workbooks.
A Computers book cover to use on your students' workbooks.
A Digital Technologies book cover to use on your students' workbooks.
A Digital Technologies book cover to use on your students' workbooks.
A Technology book cover to use on your students' workbooks.
A Technology book cover to use on your students' workbooks.
A classroom display banner to use on your 'Digital Technology' display board.
A brainstorming sheet that encourages students to consider all possible devices that can be networked with a laptop, a computer and a tablet.
A comprehension activity relating to technologies and codes.
A set of definition word wall cards to display in your classroom when learning about technology and technologies.
A comprehension activity relating to technologies and coding systems.
A match-up activity for students to use when exploring data.
A four-page assessment task covering occupations and sustainability in technology.
A worksheet exploring the negative impacts of technology in the community.
A worksheet exploring the positive impacts of technology in the community.
A worksheet exploring the positive and negative impacts of technology in the community.
一个研究任务探索人们如何在不同的occupations need technology to perform their job successfully.
A match-up game linking occupations and the technologies required to successfully perform the job.
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
A set of 53 'I can' statement cards linked to the Australian Digital Technologies Curriculum.